

Head over to ffmpeg documentation for more. More demo scenarios might be added in the future. To get the demo working you need to create a ffmpegtest folder in /storage/emulated/0/ and add a video.mp4 and watermark.png file to this folder. There is also a demo project which demonstrates adding. (command, null) įor getting callbacks an implementation of IFFmpegListener can be passed to RunCommand Running commands against ffmpeg is as simple as: var command = cmd.Split(" ") Hint: use arm64-v8a for best performance on supported devices. Set API Level and supported ABIs in the project properties. Start by adding a reference to RxFFmpeg_Bindings.csproj to the Xamarin.Android project. Major credits to for doing the hard work 👍. One goal with this Java Bindings Library is to make it as easy as possible to call into the native ffmpeg commands from Xamarin.Android. I was struggling with getting FFmpeg performance right on Xamarin.Android that's way I started binding RxFFmpeg since they have support for Android MediaCodec. RxFFmpeg is doing a great job of making it easy to run commands against ffmpeg.

Using FFmpeg in (Xamarin.)Android seems easy at first - there are some projects around, but there are some gotchas like getting compilation for different ABIs right and adding support for hardware acceleration. (Kudos This Java Bindings Library provides performant audio and video processing / editing powered by FFmpeg 4.0 + X264 + mp3lame + fdk-aac. You could consider this compiler and IDE. Suggested Alternatives Additional Details The name Xamarin should not be used in namespace and nuget name There is a newer prerelease version of this package available. To use FFMPeg in your program (I am not mentioning apparent possibility of spawning just a utility in a separate process if you are asking about ), you need at some C/C++ programming. Min 4.4.26 This package has been deprecated as it is legacy and is no longer maintained. On the use of shared objects, please see:

so if someone has built it targeting your exact system. Most executable file formats are shared between many OS, but there are differences. The file has the executable file format of the particular OS and presents the code of some library already compiled to the target instruction set of a target CPU. This is "shared object", executable file, same thing called "DLL" in Microsoft domain. First of all, you need to understand what ".so" means. Changes are, you cannot and you should not.
